/* **********************************************************
 * Copyright 2010 Dimitar Vangelovski
 *
 * This file is part of the Gens3 3D Engine.
 * 
 * The Gens3 3D Engine is free software; you can redistribute it and/or
 * modify it under the terms of version 2 of the GNU General Public
 * License as published by the Free Software Foundation.
 * 
 * The Gens3 3D Engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with the Gens3 3D Engine; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 * 02110-1301, USA
 * **********************************************************/


#include "common.h"
#include "MeshTFaceList.h"

CMeshTFaceList::CMeshTFaceList()
{
	m_nMeshNumTVFaces = 0;
	m_MeshTFaceList.clear();
}

CMeshTFaceList::CMeshTFaceList(const CMeshTFaceList &other)
{
	m_nMeshNumTVFaces = other.GetMeshNumTVFaces();
	m_MeshTFaceList = other.GetMeshTFaceList();
}

CMeshTFaceList::CMeshTFaceList(int nMeshNumTVFaces)
{
	m_nMeshNumTVFaces = nMeshNumTVFaces;
	m_MeshTFaceList.resize(m_nMeshNumTVFaces);
}

CMeshTFaceList::~CMeshTFaceList()
{
	m_MeshTFaceList.clear();
}
